Adrenaline grants 100% increased damage, 25% increased attack and cast speed along with 10% additional physical mitigation. Now this is only really useable on non-instanced situations such as map bosses or Shaper’s Guardians, but boy does it feel powerful when you pop that banner down. Additionally, 'tooltip DPS' generally refers to the number displayed on the in-game tooltip. This number is calculated in a relatively simplistic fashion, by summing all types of damage dealt by a skill and multiplying by attack/cast speed; it does not take into account other effects which may boost a player's effective damage, like elemental penetration, debuffs placed on enemies, conditional. The min and max fields here are not to be confused with Physical Damage minimum and maximum damage. Instead, these are calculated as the average value. For example, consider an item with Physical Damage: 123–183. In that case the Damage will be (123 + 183) / 2 = 153.
Fire dmg 1h mcae unique poe. I'm not sure if you quoted me on purpose or by accident because it seems rather accidental and random considering I listed those ways of improvement and don't deviate from the information listed in wiki at all.Anyway, wiki is great source of info but it's people like me and you who fill it, not like it's confirmed by devs or so.
Jun 16, 2017 Impale DH Fire vs. Lightning vs. What is better? Demon Hunter (Diablo 3) Angry Roleplayer. Diablo 3: How to maximize your damage - Duration. Diablo 3 7 dmg vs fire truck. Aug 10, 2019 2.6: 2.4 = 1.08(3) so we have 8.(3)% more fire dmg with 8 items with fire damage vs 7 items with fire damage. Conclusions about fire damage. So the more items we have with fire damage the less benefits they give after adding next item with fire damage. I do not recommend 8 items with fire damage. Let's look at the Barb for example, you have Equipment that has the affix +x% Fire Damage Now, you find something that has the affix +x% Fire Skill Damage and you replace your Fire Damage item with it. Now, looking at your skills you realize you have no Skills that do Fire Damage. Apr 03, 2014 Hey guys, i'm not an expert on how these multipliers work so basically I currently have 451% chd and 50% cc and want to know what is overall better for my hota barb +20% fire skill damage or +10% crit chance?
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Been playing spectres for a few leagues, as far as I see, physical/chaos spectres are never popular. The popular spectres, Sentinels/Wickerman/TVanguard/Solar Guard/Fire-raiser/Fire-eater, are all elemental (caster as well, but I am not going to discuss spell vs attack in this post) IMO, the major reason is that physical/chaos mobs have much lower base damage than elemental ones due to how they are balanced around. Let's say an average character at lv80, farming T10 maps: 1. Being an EV or ES build with 0 physical damage mitigation: Ready to go. 2. Better cap your elemental resists or you would be toasted. Capped resists is a must for every build. 3. Being -50% chaos resist: it's fine in most cases. So basically it's safe to say: 1. Mobs' physical damage are balanced around 0 phys mitigation. 2. Mobs' elemental damage are balanced around 75% resists. 3. Mobs' chaos damage are balanced around -50% resists. And that's why there's a huge difference in base damage of physical/chaos mobs and elemental ones. A few examples: Comparison #1: Solaris Champion in lv59 zone The Solaris Temple Level 1: http://poedb.tw/us/area.php?n=The+Solaris+Temple+Level+1 Default attack: damage: 329.1aps: 1.25 then Solar Guard in the same zone: http://poedb.tw/us/mon.php?n=Solar+Guard SpecialBeamCannon Deals 2085 to 3128 Fire Damage Fireball Deals 776 to 1202 Fire Damage That's something like 300% -ish more dps, let alone the EE vs nothing, range vs melee, no penalty vs accuracy things. Comparison #2 Lunarsworn Wintermage in lv58 zone The Lunaris Temple Level 1: http://poedb.tw/us/mon.php?n=Lunarsworn+Wintermage Glacial Cascade Deals 78 to 120 Physical Damage, Deals 144 to 218 Cold Damage Frost Sentinel in the same zone: http://poedb.tw/us/mon.php?n=Frost+Sentinel Ice Spear Deals 494 to 741 Cold Damage Both are spells in this case, still have like 100% - 150% more damage in difference because GC are partially physical. Comparison #3 Ancient Sentry Apparatus in lv54 zone The Vaal City: http://poedb.tw/us/mon.php?n=Ancient+Sentry+Apparatus IncaMinionProjectile Deals 61 to 91 Physical Damage, Deals 41 to 61 Chaos Damage while the little skeleton in the same zone Vaal Arsonist http://poedb.tw/us/mon.php?n=Vaal+Arsonist SkeletonProjectileFire Deals 840 to 1309 Fire Damage well I think it's obvious enough.. --- tldr: mobs have much lower physical/chaos damage than elemental by nature due to the way they are balanced around, there should be compensation in some way on the Raise Spectre gem to make those physical/chaos mobs usable as spectres. Last edited by insobyr on Oct 25, 2017, 8:19:31 AM | Posted by on Oct 25, 2017, 8:16:57 AM |
Don't forget monsters too have ele resists but no chaos/phys mitigation. The only problem is players can lower those, if summoners weren't able to do that there'd be no need to balance anything. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much. | Posted by silumit on Oct 25, 2017, 10:42:28 AM |
' But summoners are not only able to but also really good at lowering enemies' ele resist. Summoner is one of the classes that can make best use of EE, which means free and reliable -50% resist. Let alone other source like penetration and curses. In fact 'mobs having elemental resist' is the factor that makes ele spectres even more superior to phys/chaos ones because the free and reliable -50% resists of EE. Last edited by insobyr on Oct 25, 2017, 11:53:23 AM | Posted by on Oct 25, 2017, 11:52:29 AM |
I wanted to write sth like that myself. Glad that I found your post. I can add to that: Projectile spectres are the only way to go in PoE. All other types (melee, (delayed, aoe, spell casters)) don't have any chance to be comparable to the top projectile specters. Not only that, but we have various ways to scale up elemental damage. EE, Ele Weakness + Elemental Type Curse + Penetration + Proj Weakness. That's one perma debuff + optionally 2 resistance curses and one direct damage curse. Phys and Chaos don't have that: No EE, no pen, 'only' Vulnerability and starting with 3.1 we have Despair for Chaos Damage. No auras giving phys damage or chaos damage, apart from Envy. However the numbers Envy's giving is really low and doesn't give any mentionable advantage over not using it. Plus it's an 50% Mana Reservation Aura making it even more worthless. The AI is also a problem on many spectre. Some have potential but are bricked by fucking standard attack. The best spectres only have on attack type, e.g. Frost Sentinel. They only use Ice Spear in every fucking situation and not like other spectres switch to std attack when in melee range. After playing for years with Flame Sentinels, now Solar Guards, I tried to find spectres which are mechanically different and are _somewhat_ comparable in clear speed and/or single target. There aren't many good ones out there despite the huge quanitity of different mob types. - TV and WM are fire dots (elemental again). They lack clear speed and are only good for single target. One can bypass this by switching spectres or using golems. - Lunaris Concubine is a viable phys attack spectre, I'm guessing its damage gets converted, but at vanilla they are using phys and cold damage. Once again they are projectile spectres. -Slashed miscreations were somewhat viable before the DD nerf, now they are utter trash: not enough damage even if fully buffed and their clearspeed is slow af. There are some more examples but i'll leave it at that for now. Status ailments are a no go for spectres. Put EF in and you have way more damage than any ignite could give you. Freezing / shocking doesn't work that well with spectres. They can do it, of course, however spectres are cleary designed to be dps machines. I want GGG to give _interesting_ abilities to old and / or new mobs to make them viable and comparable at least to T2 spectres (Stygian Revenant, Flame Sentinels, Lunaris Concubine, Goatman Fire-Raiser etc.). They shall be of phys, chaos, lght or ice type, because we sure as hell have enough viable projectile fire spectres. Give Spectres unique abilities or from gems. I really can't see fireballs anymore. Last edited by Funkjoker on Jan 9, 2018, 7:13:51 PM | Posted by Funkjoker on Jan 9, 2018, 1:55:10 PM |
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Why does Physical Projectile Attack Damage not work with Ethereal Knives? Last bumped on Jan 3, 2017, 6:18:08 PM | Posted by Natharias on Mar 14, 2014, 3:46:29 AM |
EK is a spell, not attack | Posted by on Mar 14, 2014, 3:51:30 AM |
' That is the same lame response a GGG employee made about it. It was Mark if I recall correctly. The question that was actually asked is why the support is Physical Projectile ATTACK Damage instead of Physical Projectile Damage. Creator of the Praxis ring. Want to stop power creep? Gut crit chance and crit multi. Last edited by Fluffy_Puppies on Mar 14, 2014, 6:38:36 AM | Posted by Fluffy_Puppies on Mar 14, 2014, 6:38:15 AM |
' That wasn't OP's question though. hissnail answered his question perfectly. | Posted by kasub on Mar 14, 2014, 6:54:16 AM |
' It has the attack modifer on it specifically to NOT scale EK would be my guess. EK would be pretty fucking nuts with that kind of a more multiplier on it considering how well it already scales. Basically it would make casting anything but EK incredibly lackluster, whereas now it's just somewhat lackluster lol. | Posted by on Mar 14, 2014, 6:59:48 AM |
' It would put EK on equal footing to melee dps, but for some reason GGG is violently against that. Creator of the Praxis ring. Want to stop power creep? Gut crit chance and crit multi. | Posted by Fluffy_Puppies on Mar 14, 2014, 11:50:32 AM |
' EK is fine as it is. It can easily be buffed by added fire damage and the hatred aura. Other usefull supports for it can be faster casting, iron will (I did an Iron will Marauder EK caster back in nemesis), faster projectiles, all crit supports.. More than enough to boost its damage. Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P Current OB success: top 20 Ranger in 105 Minute Turbo Solo (S4E9) | Posted by Sony_Black on Mar 14, 2014, 12:57:27 PM |
@fluffy_puppies Ek + hatred deals double the cold damage ice nova does and that's without adding the physical portion of EK in that example. Seriously why bitch about a buff for EK when it is the most potent available spell atm? Me no understand yu. Questionnaire on cognitive dissonance, If = a transwomen joins a womens group and interupts women from speaking does = she exhibit male privilege and toxic masculinity? | Posted by Boem on Mar 14, 2014, 1:19:57 PM |
' Yeah, for some reason they don't want a ranged AoE skill that requires almost no investment to deal as much damage as melee. | Posted by Mizh on Mar 14, 2014, 1:21:25 PM |
' ^ I love hatred so much | Posted by Saltychipmunk on Mar 14, 2014, 2:08:39 PM |
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